# Thoughts

In TJ, the basic unit is a Thought.

Anything that causes User's Neuron's to fire is called a Thought

Thoughts are immaterial, should not compare to tangible material objects.

Widely accepted thoughts are called Facts

  • Actions on/with Thought

    • Share/Recall
    • Write/Create/Capture
    • Organize/Navigate | Associate/Combine
    • Consume/Interpret
    • Reset/Rewire/Refine | Thought Enrichment
  • Behavior of Thought

    • Can be part of a Quest
    • Thought can be Habitual/Involuntary
    • Causes another Thought
    • Caused by a Thought
    • Thought can be hook for a specific Thought
    • A thought can evolve
    • Biases are introduced
    • Adds/Improves Skills
    • Affects Vocabulary
    • Triggers Social interactions (conversations/friendships)
    • Triggers an Actions
  • Types of thoughts (a Composition of the following) | Based on What and How thought is.

    • Thought (Base)
    • Actionable
    • Habitual
    • Fact (based)
    • Opinion
    • Chit Thoughts (impulse)
    • Mind Thoughts (Conscious)
    • Personality driven Thought
    • Retainable?
    • Involuntary?
    • Visual Thought
    • Auditory Thought
    • Time based Thought
    • Dream

There are several type of thoughts, based on how/when they are created, and how they are used.